Archive for the ‘Deployment’ Category

Creating Installation Package on Your Game

Thursday, January 3rd, 2008

After working on a game for weeks and finally you want to share it with friends and get them to play? Well, not quite yet. You still need to build your game into a standalone installer. Unfortunately, like most of .NET products, deployment is kind of a hassle. There are a bunch of prerequisites that the end-user would need before they can install you game.

Paul Stubbs has written a nice tutorial on how you can build a setup project for your XNA game, check it out!